Smite: King Arthur Guide, Builds, Tips and Tricks

God Introduction:

King Arthur, the Wielder of Excalibur is the currently the most recent warrior in Smite. With his arrival came an entirely new play style within the entirety of Smite game. He is a stance switch god where each time you use an ability you switch stances and he is one of very few gods that has 8 damaging abilities.

Abilities:

  • Passive
  • Ability 1
  • Ability 2
  • Ability 3
  • Ultimate

Steadfast

Each time King Arthur’s abilities damage a god he gains a stack of Steadfast, reducing damage he takes and increasing the rate at which he builds energy. This  Additionally, King Arthur does not benefit from Attack Speed. Bonus Attack Speed instead increases the rate at which he builds energy.

  • Damage Mitigation: 1.5% per Stack
  • Bonus Energy Gain: 25% per Stack
  • Duration: 15s
  • Max Stack Count: 4
  • Attack Speed Conversion: 33% of Attack Speed

Overhead Slash (Hamstring)

Standard: King Arthur deals a devastating overhead blow in Melee range that creates a slashing attack that travels forwards. Enemies hit in Melee range take 50% increased damage.

Combo: King Arthur swipes low, crippling and damaging enemies that are struck.

  • Slash Damage: 60/115/170/225/280 (+60% of your Physical Power)
  • Combo Damage: 60/120/180/240/300 (+60% of your Physical Power)
  • Cripple Duration: 1.25s
  • Energy Gain: 3
  • Cooldown: 14s
  • Cost: 35/40/45/50/55 Mana

Battlestomp (Uppercut)

Standard: King Arthur stomps on the ground with heavy force, causing enemies around him to take damage and become slowed.

Combo: King Arthur charges forward, stopping on first god hit. At the end of the charge King Arthur unleashes an uppercut, knocking up enemies into the air.

  • Stomp Damage: 40/65/90/115/140 (+40% of your Physical Power)
  • Slow: 20/25/30/35/40%
  • Slow Duration: 2.5s
  • Uppercut Damage: 50/95/140/185/230 (+40% of your Physical Power)
  • Energy Gain: 4
  • Cooldown: 14s
  • Cost: 40/45/50/55/60 Mana

Twin Cleave (Bladestorm)

Standard: King Arthur unleashes two cleave attacks while charging forward. Enemies hit by a cleave take damage and have their protections reduced.

Combo: King Arthur swings Excalibur around him, charging forward and damaging enemies 5 times before winding up a final strike that deals more damage. King Arthur is immune to Knockup for the duration.

  • Cleave Damage: 35/60/85/110/135 (+30% of your Physical Power)
  • Protection Shred: 7%
  • Spin Damage: 10/30/50/70/90 (+15% of your Physical Power)
  • Final Damage: 30/80/130/180/230 (+15% of your Physical Power)
  • Energy Gain: 1
  • Cooldown: 16s
  • Cost: 40/45/50/55/60 Mana

Sundering Strike (Excalibur’s Wrath)

35 Energy: King Arthur winds up a massive jab, charging forward slightly before striking. Enemies hit by this jab are stunned.

80 Energy: King Arthur charges forward with Excalibur drawn. If King Arthur hits an enemy god, he launches them into the air and unleashes a barrage of 6 attacks, after which he launches them back to the ground dealing damage to the target and any enemy below.

  • Jab Damage: 100/160/220/280/340 (+65% of your Physical Power)
  • Stun Duration: 1s
  • Damage per Hit: 10/20/30/40/50 (+10% of your Physical Power and 1.5% of your Target’s Maximum Health)
  • Landing Damage: 60/135/210/285/360 (+50% of your Physical Power and 5/7/9/11/13% of your Target’s Maximum Health)
  • Cooldown: 20
  • Cost: 35 or 80 Energy

Lanes/Roles:

Solo:

Due to King Arthur’s stance switching, can have two abilities at level one. You’ll want to get his 1st ability “Overhead Smash (Hamstring)” first to get the best lane clear. Level up this ability first and while in lane keep an eye on your mana since you will have multiple abilities up at all times. Remember, as of now you will take damage during your ultimate so be careful when invading towers. Mid and late game, remember that King Arthur’s abilities cover large areas and give him movement speed. You can use both versions of his ultimate to initiate as well to take someone out of the fight.

Jungle:

Same with solo lane, level up “Overhead Smash (Hamstring)” first as they are King Arthur’s best clearing abilities. When initiating into a lane, start with hamstring (1) or twin cleave (3) into hamstring (1) depending on which stance you’re in. This will allow you to cripple the opposing enemy and then use Battle Stomp to slow them.

Update Section:

Check back after the next patch to see any updates to King Arthur’s kit!

Pros and Cons List:

| Pros:

Area Damage, Tanky, High Mobility

| Cons:

High mana cost, weak early game

Builds:

Solo Lane

Starter Items:

Round Shield

Health Chalice

3 health potions

Full Build: (Left to Right)

Gladiator’s Shield

Warrior Tabi

Void Shield

Genji’s Guard

Hide of the Urchin

Spirit Robe

Jungle

Start:

Assassin’s blessing, mace, 1 health, 1 multi potion

Full Build: (Left to Right)

Assassin’s Blessing

Warrior Tabi

Crusher

Soul Eater

Hydra’s Lament

Void Shield

Late Game:  substitute assassin’s blessing for mantle of discord.

Assassin’s Blessing

For

Mantle of Discord

Gameplay:

King Arthur’s kit relies on being able to perform combos based on what you want to do.To Initiate: start in standard stance. Twin cleave (3), Knockup (2), Overheader slash (1), Excalibur’s Wrath (Ultimate), Hamstring (1), Battle Stomp (2), Blade Storm (3). Or more simply 3, 2, 1, 4, 1, 2, 3

To Escape: Standard stance: auto attack, twin cleave (3), auto attack into knockup (2). Combo stance: knockup (2), auto attack into twin cleave (1), auto attack, Bladestorm (3). Also remember that you can use your ultimate as well to escape since it has a low cooldown and granted you have enough energy.

Sundering Strike: King Arthur’s first ultimate, “Sundering Strike” is one of his best abilities. It costs no mana to use and provides an easy way to initiate since it is a long range stun. If you need to make an escape or chase down an enemy, use sundering strike and don’t always hold onto your passive energy for Excalibur’s Wrath.