Vamana Guide – Builds, Tips and Tricks

God Introduction:

Vamana the Fifth Avatar of Vishnu is an ability based warrior within Smite that provides great frontline potential for any team he is on. This is because when he goes into his ultimate, he becomes a walking giant that can ignore all of the enemy crown control, deal damage and heal himself while he is doing it. Due to the buff in patch 5.23, Vamana has become an even more viable option in Smite.

Abilities:

  • Passive
  • Ability 1
  • Ability 2
  • Ability 3
  • Ultimate

Sleeping Giant

A percentage of Vamana’s Physical Protection is converted to Physical Power.

  • Physical Protection Conversion: 20%

Clear the Path

Vamana infuses his umbrella with his armor, reinforcing it while he strikes forth, doing damage to all enemies in a cone.

  • Damage: 85/140/195/250/305 (+70% of your Physical Power)

Armored Umbrella

Vamana infuses his umbrella with his armor, reinforcing it while he strikes forth, doing damage to all enemies in a cone.

  • Damage: 85/140/195/250/305 (+70% of your Physical Power)

Umbrellarang

Vamana spins an umbrella out in front of him, hitting everyone in its path for damage and slowing your enemies’ attack and movement speeds. After reaching its destination, the umbrella returns back to Vamana, hitting everyone in its path again.

  • Damage: 50/85/120/155/190 (+50% of your Physical Power)
  • Attack / Movement Speed Slow: 30%
  • Speed Slow Duration: 3s

Colossal Fury

Vamana grows to an enormous giant. While Vamana is enraged, he is immune to Crowd Control, gains Protections, Physical Power, massive regeneration and his Basic Attacks now damage all nearby enemies. When Vamana is in Colossal form, taking damage from gods increases the duration. You may cancel his giant form early.

  • Protections: 15/20/25/30/35
  • Physical Power: 40/55/70/85/100
  • Health Regeneration: 1% per .2 seconds
  • Colossal Duration: 6s

Colossal Duration Increase:

Lanes/Roles:

Solo:

Vamana in the solo lane takes some time to wind up. He is mana hungry (meaning his abilities use a lot of mana) so make sure that you always have the blue buff in order to sustain in lane. You’ll want to level up “Umbrellarang” first as it can easily hit the full minion wave and potentially hit the enemy god as well. After that, level up “armored umbrella” next to have an easy to hit ability that can proc gladiator’s shield. Come mid, use your ultimate to initiate and focus primarily on the enemy mid lane as your CC immune ult provides a great way to chase down enemies on rotations. Late game, switch to focusing on the enemy archer.

Jungle:

Jungle is different for Vamana as you have more freedom in how you want to play. Generally, you’ll want to level up “armored umbrella” in order to clear as it’s quick and easy to hit the full minion camp. On ganks, if you don’t have blink then you’ll want to start with armored umbrella, then chase with “clear the path” and hit “umbrellarang” to slow the enemy so you can hit them more easily. Late game, it’s important to remember that you are somewhat tanky with your ult but not tanky enough to be the sole initiator so wait for your tanks to take damage first.

Update Section:

Smite Patch 5.23: COLOSSAL FURY

  • Vamana now also gains a stacking Health Shield every second equal to 0.6% to his max HP per .2s. This Shield fades when Vamana’s ultimate ends.
  • Changed his heal to tick every 0.2s instead of 1s
    • Vamana still heals for the same amount of health each second as he did previously.
  • Can now pass through Player made walls while his ultimate is active.

Pros and Cons List:

| Pros:

Tanky, Mobile, CC Immune Ultimate

| Cons:

Little CC in his kit, mana hungry, countered by Anti-Heal

Builds:

Solo Lane

| Start:

round shield, health chalice and 3 health pots

| Full Build: (Left to Right)

Gladiator’s Shield, Warrior Tabi, Breastplate of Valor, Hide of the Urchin, Oni Hunter’s Garb, Mantle of Discord.

Late Game: substitute gladiator’s shield for void shield for damage, Hide of Nemean Lion for physical defense, and Masamune for movement speed.

For:

Jungle

| Start:

assassin’s blessing, mace, 1 health potion, and 1 multi potion

Full Build: (Left to Right)

Ninja Tabi, Crusher, Hastened Katana, Frostbound Hammer, Stone cutting sword.

Late Game:  substitute assassin’s blessing for Masamune for a hybrid item or mantle of discord for defense.

For

Gameplay:

Ultimate Play: One the key strengths that Vamana has is his ultimate because it allows you to walk around the map with crowd control immunity. For example, if you’re chasing a Poseidon through a whirlpool or He Bo through his river then you will be immune to the slows. You will be able to walk the enemies down while hitting your basic attacks. But remember, when Vamana has his ultimate active then enemies can walk through you which means you’ll have to control your movement to hit basic attacks.

Simple Combo: Chase down an enemy with “Clear the Path” (Ability 1) and when they are knocked up, hit them with a basic attack. Then use “Armored Umbrella” (Ability 2) for easy damage and follow up with a basic. Use “Umbrellarang” (Ability 3) to slow so you can stick to them as well.

Any game play tips or suggestions? Let us know in the comments and they could be added here!