Pokemon Let’s Go: Magnemite – Guide, Stats, Locations & Evolutions

Magnemite – Guide, Stats, Locations & Evolution

Let’s dive into the stats, locations and evolution for Magnemite in Pokemon Let’s Go: Pikachu & Eevee. This guide will include everything you need to know about Magnemite in the new Pokemon series. If you are interested in other guides such as this, check out our Pokemon Let’s Go Guides.

Magnemite Overview

Pokemon Type

Type 1

Type 2

Steel Type

Magnemite – Base Stats

Master Trainer Location for Magnemite

Magnemite

Location – Underground Path – Route 5 – Route 6

Magnemite – Type Chart

Damage

Multiplier

Type

x4

Ground Type

x2

Fire Type

x0.5

Normal TypeGrass TypeIce TypeBug TypeRock TypeDragon TypeFairy Type

x0.25

flyingSteel Type

No Effect

Poison

How to Catch Magnemite

Magnemite – Where to Find (Pikachu Version)

  • Power Plant

Magnemite – Where to Find (Eevee Version)

  • Power Plant

Magnemite – Evolution Chart

Name

How to Evolve

Magemite

Magnemite

None
Magneton

Magneton

Lv.30: Evolve from Magnemite

Magnemite – Pokedex Entry

Pokedex Information & Description

No

Weight

Height

081

6.0kg

0.3m

Magnemite attaches itself to power lines to feed on electricity. If your house has a power outage, check your circuit breakers. You may find a large number of this Pokémon clinging to the breaker box.

Magnemite – Extra Info

Best Nature for Magnemite

The best nature, in our opinion, is Modest. You can visit Madam Celadon to force encounter Pokemon to be of the Modest Nature.

Nature

Increases

Decreases

Choice 1

Choice 2

Modest

Sp. Atk

Attack

Blue

Red

Magnemite – Move Sets

Moves Learnt by Leveling Up

LVL

Move

Type

Class

Pow

PP

Acc

Effect

1

Supersonic

Normal

None

20

55%

Confuses the target.

1

Tackle

Normal

Physical

50

35

100%

Inflicts regular damage with no additional effect.

5

Thunder Shock

Electric

Special

40

30

100%

Deals damage and has a 10% chance of paralyzing the target.

10

Thunder Wave

Normal

None

20

100%

Paralyzes the target.

15

Sonic Boom

Normal

Special

20

90%

Always deals 20 HP damage to the target, regardless of typing.

20

Light Screen

Psychic

None

30

Reduces damage from special attacks by 50% for five turns.

26

Thunderbolt

Electric

Special

95

15

100%

Has a 10% chance to paralyze the target.

32

Screech

Normal

None

40

85%

Lowers the target’s defense by two stages.

38

Flash Cannon

Steel

Special

80

10

100%

Deals damage and has a 10% chance of lowering the target’s special defense by one stage.

44

Thunder

Electric

Special

95

15

100%

Has a 10% chance to paralyze the target.

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