Pokemon Let’s Go: Omastar – Guide, Stats, Locations & Evolutions

Omastar – Guide, Stats, Locations & Evolution

Let’s dive into the stats, locations and evolution for Omastar in Pokemon Let’s Go: Pikachu & Eevee. This guide will include everything you need to know about Omastar in the new Pokemon series. If you are interested in other guides such as this, check out our Pokemon Let’s Go Guides.

Omastar Overview

Pokemon Type

Type 1

Type 2

Rock Type Water Type

Omastar – Base Stats

Master Trainer Location for Omastar

omstar

Location – Cinnabar Island – Pokemon Lab, last room.

Omastar – Type Chart

Damage

Multiplier

Type

x4

Grass Type

x2

Ground Type

x0.5

Normal TypeIce TypePoisonflying

x0.25

Fire Type

No Effect

None

How to Catch Omastar

Omastar – Where to Find (Pikachu Version)

  • None

Omastar – Where to Find (Eevee Version)

  • None

Omastar – Evolution Chart

Name

How to Evolve

Omanyte

Omanyte

None
omstar

Omstar

Lv.40: Evolve from Omanyte

Omastar – Pokedex Entry

Pokedex Information & Description

No

Weight

Height

139

35.0kg

1.0m

Omastar uses its tentacles to capture its prey. It is believed to have become extinct because its shell grew too large and heavy, causing its movements to become too slow and ponderous.

Omastar – Extra Info

Best Nature for Omastar

The best nature, in our opinion, is Relaxed. You can visit Madam Celadon to force encounter Pokemon to be of the Relaxed Nature.

Nature

Increases

Decreases

Choice 1

Choice 2

Relaxed

Defense

Speed

Yellow

Pink

Omastar – Move Sets

Moves Learnt by Leveling Up

LVL

Move

Type

Class

Pow

PP

Acc

Effect

0

Spike Cannon

Normal

Physical

20

15

100%

Hits 2-5 times in one turn.

1

Bide

Normal

Physical

1

10

User waits or 2-3 turns, then hits back for twice the damage it took.

1

Constrict

Normal

Physical

10

35

100%

Has a 10% chance to lower the target’s speed by one stage.

1

Leer

Normal

None

30

100%

Lowers the target’s defense by one stage.

1

Spike Cannon

Normal

Physical

20

15

100%

Hits 2-5 times in one turn.

1

Supersonic

Normal

None

20

55%

Confuses the target.

1

Water Gun

Water

Special

40

25

100%

Inflicts regular damage with no additional effect.

1

Withdraw

Water

None

40

Raises regular user’s defense by one stage.

4

Withdraw

Water

None

40

Raises regular user’s defense by one stage.

11

Leer

Normal

None

30

100%

Lowers the target’s defense by one stage.

15

Water Gun

Water

Special

40

25

100%

Inflicts regular damage with no additional effect.

22

Bite

Dark

Physical

60

25

100%

Has a 30% chance to make the target flinch.

26

Rock Throw

Rock

Physical

50

15

90%

Inflicts regular damage with no additional effect.

33

Protect

Normal

None

10

Protects any attacks targeted at the user from striking, for the duration of the turn. It has priority +4 so will activate before most other moves.

37

Rock Slide

Rock

Physical

75

10

90%

Has a 30% chance to make the target flinch.

50

Hydro Pump

Water

Special

120

5

80%

Inflicts regular damage with no additional effect.

60

Shell Smash

Normal

None

15

Lowers the defense and special defense by one stage each, while also raising attack, special attack and speed by two stages each.

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