Omastar – Guide, Stats, Locations & Evolution
Let’s dive into the stats, locations and evolution for Omastar in Pokemon Let’s Go: Pikachu & Eevee. This guide will include everything you need to know about Omastar in the new Pokemon series. If you are interested in other guides such as this, check out our Pokemon Let’s Go Guides.
Omastar Overview
Pokemon Type
Type 1
|
Type 2
|
---|---|
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Omastar – Base Stats
Master Trainer Location for Omastar
Location – Cinnabar Island – Pokemon Lab, last room.
Omastar – Type Chart
Damage Multiplier |
Type |
---|---|
x4 |
![]() |
x2 |
![]() ![]() ![]() |
x0.5 |
![]() ![]() ![]() ![]() |
x0.25 |
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No Effect |
None |
How to Catch Omastar
Omastar – Where to Find (Pikachu Version)
- None
Omastar – Where to Find (Eevee Version)
- None
Omastar – Evolution Chart
Name
|
How to Evolve
|
---|---|
![]() |
None |
![]() Omstar |
Lv.40: Evolve from Omanyte |
Omastar – Pokedex Entry
Pokedex Information & Description
No
|
Weight
|
Height
|
---|---|---|
139 |
35.0kg |
1.0m |
Omastar uses its tentacles to capture its prey. It is believed to have become extinct because its shell grew too large and heavy, causing its movements to become too slow and ponderous.
Omastar – Extra Info
Best Nature for Omastar
The best nature, in our opinion, is Relaxed. You can visit Madam Celadon to force encounter Pokemon to be of the Relaxed Nature.
Nature
|
Increases
|
Decreases
|
Choice 1
|
Choice 2
|
---|---|---|---|---|
Relaxed |
Defense |
Speed |
Yellow |
Pink |
Omastar – Move Sets
Moves Learnt by Leveling Up
LVL
|
Move
|
Type
|
Class
|
Pow
|
PP
|
Acc
|
Effect
|
---|---|---|---|---|---|---|---|
0 |
Spike Cannon |
Normal |
Physical |
20 |
15 |
100% |
Hits 2-5 times in one turn. |
1 |
Bide |
Normal |
Physical |
1 |
10 |
— |
User waits or 2-3 turns, then hits back for twice the damage it took. |
1 |
Constrict |
Normal |
Physical |
10 |
35 |
100% |
Has a 10% chance to lower the target’s speed by one stage. |
1 |
Leer |
Normal |
None |
— |
30 |
100% |
Lowers the target’s defense by one stage. |
1 |
Spike Cannon |
Normal |
Physical |
20 |
15 |
100% |
Hits 2-5 times in one turn. |
1 |
Supersonic |
Normal |
None |
— |
20 |
55% |
Confuses the target. |
1 |
Water Gun |
Water |
Special |
40 |
25 |
100% |
Inflicts regular damage with no additional effect. |
1 |
Withdraw |
Water |
None |
— |
40 |
— |
Raises regular user’s defense by one stage. |
4 |
Withdraw |
Water |
None |
— |
40 |
— |
Raises regular user’s defense by one stage. |
11 |
Leer |
Normal |
None |
— |
30 |
100% |
Lowers the target’s defense by one stage. |
15 |
Water Gun |
Water |
Special |
40 |
25 |
100% |
Inflicts regular damage with no additional effect. |
22 |
Bite |
Dark |
Physical |
60 |
25 |
100% |
Has a 30% chance to make the target flinch. |
26 |
Rock Throw |
Rock |
Physical |
50 |
15 |
90% |
Inflicts regular damage with no additional effect. |
33 |
Protect |
Normal |
None |
— |
10 |
— |
Protects any attacks targeted at the user from striking, for the duration of the turn. It has priority +4 so will activate before most other moves. |
37 |
Rock Slide |
Rock |
Physical |
75 |
10 |
90% |
Has a 30% chance to make the target flinch. |
50 |
Hydro Pump |
Water |
Special |
120 |
5 |
80% |
Inflicts regular damage with no additional effect. |
60 |
Shell Smash |
Normal |
None |
— |
15 |
— |
Lowers the defense and special defense by one stage each, while also raising attack, special attack and speed by two stages each. |
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