Mr Mime – Guide, Stats, Locations & Evolution
Let’s dive into the stats, locations and evolution for Mr Mime in Pokemon Let’s Go: Pikachu & Eevee. This guide will include everything you need to know about Mr Mime in the new Pokemon series. If you are interested in other guides such as this, check out our Pokemon Let’s Go Guides.
Mr Mime Overview
Pokemon Type
Type 1
|
Type 2
|
---|---|
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Mr Mime – Base Stats
Master Trainer Location for Mr Mime
Location – Celadon City – 2F Celadon City Condominiums
Mr Mime – Type Chart
Damage Multiplier |
Type |
---|---|
x4 |
None |
x2 |
![]() ![]() ![]() |
x0.5 |
![]() |
x0.25 |
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No Effect |
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How to Catch Mr Mime
Mr Mime – Where to Find (Pikachu Version)
- Route 11
Mr Mime – Where to Find (Eevee Version)
- Route 11
Mr Mime – Evolution Chart
Name
|
How to Evolve
|
---|---|
None | |
Mr Mime – Pokedex Entry
Pokedex Information & Description
No
|
Weight
|
Height
|
---|---|---|
122 |
54.5kg |
1.3m |
Mr. Mime is a master of pantomime. Its gestures and motions convince watchers that something unseeable actually exists. Once the watchers are convinced, the unseeable thing exists as if it were real.
[Replace] – Extra Info
Best Nature for Mr Mime
The best nature, in our opinion, is Calm. You can visit Madam Celadon to force encounter Pokemon to be of the Calm Nature.
Nature
|
Increases
|
Decreases
|
Choice 1
|
Choice 2
|
---|---|---|---|---|
Calm |
Sp. Def |
Attack |
Green |
Red |
Mr Mime – Move Sets
Moves Learnt by Leveling Up
LVL
|
Move
|
Type
|
Class
|
Pow
|
PP
|
Acc
|
Effect
|
---|---|---|---|---|---|---|---|
1 |
Barrier |
Psychic |
None |
— |
30 |
— |
Raises the user’s defense by two stages. |
1 |
Confusion |
Psychic |
Special |
50 |
25 |
100% |
Has a 10% chance to confuse the target. |
1 |
Pound |
Normal |
Physical |
40 |
35 |
100% |
Inflicts regular damage with no additional effect. |
6 |
Meditate |
Psychic |
None |
— |
40 |
— |
Raises the user’s defense by one stage. |
10 |
Double Slap |
Normal |
Physical |
15 |
10 |
80% |
Hits 2-5 times per turn used. |
16 |
Mimic |
Normal |
None |
— |
10 |
100% |
Copies the target’s last used move. |
20 |
Psywave |
Psychic |
Special |
1 |
15 |
100% |
Inflicts damage between 50% and 150% of the user’s level. |
26 |
Encore |
Normal |
None |
— |
5 |
100% |
Forces the target to use the previously selected move for three turns. |
30 |
Psybeam |
Psychic |
Special |
65 |
20 |
100% |
Has a 10% chance to confuse the target. |
36 |
Light Screen |
Psychic |
None |
— |
30 |
— |
Reduces damage from special attacks by 50% for five turns. |
36 |
Reflect |
Psychic |
None |
— |
20 |
— |
Reduces damage from physical attacks by half. |
40 |
Substitute |
Normal |
None |
— |
10 |
— |
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks. |
46 |
Psychic |
Psychic |
Special |
90 |
10 |
100% |
Has a 10% chance to lower the target’s special defense by one stage. |
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