Pokemon Let’s Go: Mr Mime – Guide, Stats, Locations & Evolution

Mr Mime – Guide, Stats, Locations & Evolution

Let’s dive into the stats, locations and evolution for Mr Mime in Pokemon Let’s Go: Pikachu & Eevee. This guide will include everything you need to know about Mr Mime in the new Pokemon series. If you are interested in other guides such as this, check out our Pokemon Let’s Go Guides.

Mr Mime Overview

Pokemon Type

Type 1

Type 2

Fairy Type

Mr Mime – Base Stats

Master Trainer Location for Mr Mime

Mime

Location – Celadon City – 2F Celadon City Condominiums

Mr Mime – Type Chart

Damage

Multiplier

Type

x4

None

x2

PoisonSteel Type

x0.5

x0.25

No Effect

Dragon Type

How to Catch Mr Mime

Mr Mime – Where to Find (Pikachu Version)

  • Route 11

Mr Mime – Where to Find (Eevee Version)

  • Route 11

Mr Mime – Evolution Chart

Name

How to Evolve

None

Mr Mime – Pokedex Entry

Pokedex Information & Description

No

Weight

Height

122

54.5kg

1.3m

Mr. Mime is a master of pantomime. Its gestures and motions convince watchers that something unseeable actually exists. Once the watchers are convinced, the unseeable thing exists as if it were real.

[Replace] – Extra Info

Best Nature for Mr Mime

The best nature, in our opinion, is Calm. You can visit Madam Celadon to force encounter Pokemon to be of the Calm Nature.

Nature

Increases

Decreases

Choice 1

Choice 2

Calm

Sp. Def

Attack

Green

Red

Mr Mime – Move Sets

Moves Learnt by Leveling Up

LVL

Move

Type

Class

Pow

PP

Acc

Effect

1

Barrier

Psychic

None

30

Raises the user’s defense by two stages.

1

Confusion

Psychic

Special

50

25

100%

Has a 10% chance to confuse the target.

1

Pound

Normal

Physical

40

35

100%

Inflicts regular damage with no additional effect.

6

Meditate

Psychic

None

40

Raises the user’s defense by one stage.

10

Double Slap

Normal

Physical

15

10

80%

Hits 2-5 times per turn used.

16

Mimic

Normal

None

10

100%

Copies the target’s last used move.

20

Psywave

Psychic

Special

1

15

100%

Inflicts damage between 50% and 150% of the user’s level.

26

Encore

Normal

None

5

100%

Forces the target to use the previously selected move for three turns.

30

Psybeam

Psychic

Special

65

20

100%

Has a 10% chance to confuse the target.

36

Light Screen

Psychic

None

30

Reduces damage from special attacks by 50% for five turns.

36

Reflect

Psychic

None

20

Reduces damage from physical attacks by half.

40

Substitute

Normal

None

10

Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.

46

Psychic

Psychic

Special

90

10

100%

Has a 10% chance to lower the target’s special defense by one stage.

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