Jolteon – Guide, Stats, Locations & Evolution
Lets dive into the stats, locations and evolution for Jolteon in Pokemon Let’s Go: Pikachu & Eevee. This guide will include everything you need to know about Jolteon in the new Pokemon series. If you are interested in other guides such as this, check out our Pokemon Let’s Go Guides.
Jolteon Overview
Pokemon Type
Type 1
|
Type 2
|
---|---|
![]() |
Jolteon – Base Stats
Master Trainer Location for Jolteon
Location – Celadon City – 3F Department Store.
Jolteon – Type Chart
Damage Multiplier |
Type |
---|---|
x4 |
None |
x2 |
![]() |
x0.5 |
![]() ![]() ![]() |
x0.25 |
None |
No Effect |
None |
How to Catch Jolteon
Jolteon – Where to Find (Pikachu Version)
- None
Jolteon – Where to Find (Eevee Version)
- None
Jolteon – Evolution Chart
Name
|
How to Evolve
|
---|---|
![]() Eevee |
None |
![]() Jolteon |
Use Thunderstone: Evolve from Eevee – Partner Eevee will not be able to Evolve |
Jolteon – Pokedex Entry
Pokedex Information & Description
No
|
Weight
|
Height
|
---|---|---|
135 |
24.5kg |
0.8m |
Jolteon’s cells generate a low level of electricity. This power is amplified by the static electricity of its fur, enabling the Pokémon to drop thunderbolts. The bristling fur is made of electrically charged needles.
Jolteon – Extra Info
Best Nature for Jolteon
The best nature, in our opinion, is Hasty. You can visit Madam Celadon to force encounter Pokemon to be of the Hasty Nature.
Nature
|
Increases
|
Decreases
|
Choice 1
|
Choice 2
|
---|---|---|---|---|
Hasty |
Speed |
Defense |
Pink |
Yellow |
Jolteon – Move Sets
Moves Learnt by Leveling Up
LVL
|
Move
|
Type
|
Class
|
Pow
|
PP
|
Acc
|
Effect
|
---|---|---|---|---|---|---|---|
0 |
Thunder Shock |
Electric |
Special |
40 |
30 |
100% |
Deals damage and has a 10% chance of paralyzing the target. |
1 |
Growl |
Normal |
None |
— |
40 |
100% |
Lowers the target’s attack by one stage. |
1 |
Sand Attack |
Ground |
None |
— |
15 |
100% |
Lowers the target’s accuracy by one stage. |
1 |
Tackle |
Normal |
Physical |
50 |
35 |
100% |
Inflicts regular damage with no additional effect. |
1 |
Tail Whip |
Normal |
None |
— |
30 |
100% |
Lowers the target’s defense by one stage. |
1 |
Thunder Shock |
Electric |
Special |
40 |
30 |
100% |
Deals damage and has a 10% chance of paralyzing the target. |
1 |
Yawn |
Normal |
None |
— |
10 |
100% |
Makes the target drowsy on the turn it is used. If the target is still on the field at the end of the next turn, it falls asleep. |
3 |
Tail Whip |
Normal |
None |
— |
30 |
100% |
Lowers the target’s defense by one stage. |
6 |
Quick Attack |
Normal |
Physical |
40 |
30 |
100% |
Inflicts regular damage with no additional effect. |
10 |
Double Kick |
Fighting |
Physical |
30 |
30 |
100% |
Hits twice in one turn. |
14 |
Sand Attack |
Ground |
None |
— |
15 |
100% |
Lowers the target’s accuracy by one stage. |
17 |
Pin Missile |
Bug |
Physical |
14 |
20 |
85% |
Hit 2-5 times in one turn. |
21 |
Thunder Wave |
Electric |
None |
— |
20 |
100% |
Paralyzes the target. |
24 |
Agility |
Psychic |
None |
— |
30 |
— |
Raises the user’s speed by two stages. |
28 |
Helping Hand |
Normal |
None |
— |
20 |
— |
Boosts the power of the partner’s move. |
31 |
Thunder |
Electric |
Special |
95 |
15 |
100% |
Has a 10% chance to paralyze the target. |
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