Alakazam – Guide, Stats, Locations & Evolution
Let’s dive into the stats, locations and evolution for Alakazam in Pokemon Let’s Go: Pikachu & Eevee. This guide will include everything you need to know about Alakazam in the new Pokemon series. If you are interested in other guides such as this, check out our Pokemon Let’s Go Guides.
Alakazam Overview
Pokemon Type
Type 1
|
Type 2
|
---|---|
![]() |
Alakazam – Base Stats
Master Trainer Location for Alakazam
Location – Route 10 – south of Rock Tunnel entrance
Alakazam – Type Chart
Damage Multiplier |
Type |
---|---|
x4 |
None |
x2 |
![]() ![]() ![]() |
x0.5 |
![]() ![]() |
x0.25 |
None |
No Effect |
None |
How to Catch Alakazam
Alakazam – Where to Find (Pikachu Version)
- None
Alakazam – Where to Find (Eevee Version)
- None
Alakazam – Evolution Chart
Name
|
How to Evolve
|
---|---|
![]() Abra |
None |
![]() Kadabra |
Lv.16: Evolve from Abra |
![]() Alakazam |
When Traded: Evolve from Kadabra |
![]() Mega Alakazam |
Use Mega Stone “Alakazite” during battle. |
Alakazam – Pokedex Entry
Pokedex Information & Description
No
|
Weight
|
Height
|
---|---|---|
065 |
48.0kg |
1.5m |
Alakazam’s brain continually grows, making its head far too heavy to support with its neck. This Pokémon holds its head up using its psychokinetic power instead.
Alakazam – Extra Info
Best Nature for Alakazam
The best nature, in our opinion, is Mild. You can visit Madam Celadon to force encounter Pokemon to be of the Mild Nature,
Nature
|
Increases
|
Decreases
|
Choice 1
|
Choice 2
|
---|---|---|---|---|
Mild |
Sp. Atk |
Defense |
Blue |
Yellow |
Alakazam – Move Sets
Moves Learnt by Leveling Up
LVL
|
Move
|
Type
|
Class
|
Pow
|
PP
|
Acc
|
Effect
|
---|---|---|---|---|---|---|---|
0 |
Calm Mind |
Psychic |
None |
— |
20 |
— |
Raises the user’s special attack and special defense by one stage each. |
1 |
Barrier |
Psychic |
None |
— |
30 |
— |
Raises the user’s defense by two stages. |
1 |
Calm Mind |
Psychic |
None |
— |
20 |
— |
Raises the user’s special attack and special defense by one stage each. |
1 |
Confusion |
Psychic |
Special |
50 |
25 |
100% |
Has a 10% chance to confuse the target. |
1 |
Disable |
Normal |
None |
— |
20 |
100% |
Disables the target’s last used move for 1-8 turns. |
1 |
Encore |
Normal |
None |
— |
5 |
100% |
Forces the target to use the previously selected move for 3 turns. |
1 |
Flash |
Psychic |
None |
— |
20 |
100% |
Lowers the target’s accuracy by one stage. |
1 |
Kinesis |
Psychic |
Special |
— |
15 |
80% |
Lowers the target’s accuracy by one stage. |
1 |
Psybeam |
Psychic |
None |
65 |
20 |
100% |
Has a 10% chance to confuse the target. |
1 |
Teleport |
Normal |
None |
— |
20 |
— |
Immediately ends wild battles. No effect otherwise. |
1 |
Disable |
Normal |
None |
— |
20 |
100% |
Disables the target’s last used move for 1-8 turns. |
6 |
Flash |
Ghost |
Special |
1 |
20 |
100% |
Lowers the target’s accuracy by one stage. |
13 |
Night Shade |
Normal |
None |
— |
15 |
100% |
Inflicts damage equal to the user’s level. |
19 |
Substitute |
Normal |
None |
— |
10 |
— |
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks. |
32 |
Reflect |
Psychic |
None |
— |
20 |
— |
Reduces damage from physical attacks by half. |
39 |
Recover |
Normal |
Special |
— |
10 |
— |
Heals the user by half its max HP. |
45 |
Psychic |
Phychic |
Special |
90 |
10 |
100% |
Has a 10% chance to lower the target’s special defense by one stage. |
Alakazam – Video
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