Smite Season 6: Patch 6.1

Patch 6.1 Intro:

The new season of Smite is upon us and with it comes a slew of changes to gods, items, plus the additions to the conquest map and a revamped assault map. Not to mention, that with the coming update comes the ability for cross-play between the pc, xbox and switch consoles.

Let’s start off with Project Olympus, Titan Forge’s ongoing project to improve the overall quality of Smite.

Project Olympus:

| Cross Platform:

  • Players on Xbox One, Nintendo Switch, and PC can now play with and against each other!
  • Normal Modes: Cross-play will be on by default, A new option has been added to the settings menu where players can restrict their cross-play
  • Ranked Game Modes:Will continue to be for their platform only, except the combination of Xbox One and Nintendo Switch
  • Cross-progression
  • Players will now be able enjoy all of their content and progress on all platforms, Link your SMITE accounts on multiple platforms to a single Hi-Rez account to merge progression, All unlocked gods and skins that any merged account has unlocked will be available, All earned currency from all merged accounts will be added together, as well as worshipers.
  • Players may now add friends from other platforms to their friends list, invite them to parties, & invite them to clans
  • We will release more updates on how exactly to link and merge accounts as we approach the cross-progression launch day!
  • More info can be found on our FAQ, https://www.hirezstudios.com/crossplay/

| Queues/Matchmaking:

Role Queue:

  • Normal Conquest and Ranked Conquest will now have Role Queue
  • Before Queueing for the mode you will need to select your top 2 Roles
  • After the match is made, the matchmaker will look at role preferences and assign roles to achieve the situation where as many people get their preferred roles as possible
  • If there are any tie scenarios, the player with higher MMR in ranked, or the player who has not gotten their preferred role recently, will get priority
  • Each match you do not get a preferred role will increase your chances of getting it next match

Ranked:

  • Ranked will be soft reset in 6.1
  • TP Gained has been increased, allowing players to progress through ranks at a more rapid pace to match the reduced split length.
  • The First Ranked Split will end on the first day of Patch 6.5
  • Rewards will no longer be given out based on Rank or God Leaderboard Rank
  • Players can still earn a skin and loading frame by winning 75 games and 150 games throughout all of Season 6
  • Players will now earn a Winner’s Chest each split for 15 Wins in Ranked.
  • Players will now earn 50 Gems each split for 75 Wins in Ranked.
  • Starting in Update 6.5
  • Players will no longer play Qualifying games, but will now start in bronze
  • Showing MMR in the UI
  • MMR based leaderboards

 

Item Changes:

| Blessings:

Attacker’s Blessing

  • Increased Stacks required to Evolve from 50 to 100

Defender’s Blessing

  • Increased Stacks required to Evolve from 50 to 75

Evolved Defender’s Blessing

  • Increased Health from 100 to 150
  • Increased Mana from 100 to 150

Specialist’s Blessing

  • Increased MP5 from 10 to 20
  • Increased Stacks required to Evolve from 50 to 75

Warrior’s Blessing

  • Increased Health And Mana Restored per trigger from 30 to 40

Evolved Warrior’s Blessing

  • Increased Evolved Bonus Protections from 10 to 15

| Relics:

Horrific Emblem

  • Decreased Slow from 40% to 30%
  • Decreased Attack Speed Slow from 25% to 15%

Upgraded Horrific Emblem

  • Decreased Slow from 40% to 30%
  • Attack Speed Slow remains at 25%
  • Decreased Damage Dealt Debuff from 20% to 15%

| Consumables:

New Item Elixir of Speed – 2000 gold

  • This consumable increases your Movement Speed by 18% permanently
  • This effect does not stack with Movement Speed from Boots or Shoes
  • This effect lasts X Minutes
  • This item is only available in Conquest Game Modes

| Magic Items:

New Item – Cursed Orb – 1600 gold

  • +55 Magical Power
  • +75 Mana
  • +20 MP5 to 15 MP5
  • +3% Movement Speed
  • PASSIVE – Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 3 Magical Power per stack. Stacks last for 10s and stack up to 5 times. Enemy gods provide 5 stacks.

Doom Orb – 3300 gold

  • +135 Magical Power
  • +200 Mana
  • +25 MP5
  • +6% Movement Speed
  • PASSIVE – Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 6 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Book of Souls

  • Decreased Magical Power from 65 to 55

Book of Thoth

  • Decreased Cost from 2800 to 2650
  • Passive now only converts mana gained from Items
  • Increased amount of Mana Converted to Magical Power from 3% to 6%
  • Increased Bonus Mana Conversion when Evolved from 2% to 3%

Soul Reaver

  • Enemies that get hit by Soul Reaver’s Bonus Damage will take 50% less damage from this effect on subsequent hits. This reduction lasts 3s and refreshes on hit.

Obsidian Shard

  • Increased Cost from 2150 to 2300
  • Increased Magical Power from 60 to 70

Typhon’s Fang

  • Increased Magical Lifesteal from 10% to 15%

Dynasty Plate Helm

  • Increased Magical Power from 45 to 55

Stone of Binding

  • Increased Magical Power from 20 to 30
  • NEW PASSIVE – Successfully hitting an enemy god with Crowd Control will debuff the that decreases their Magical and Physical Protections by 15

| Physical Items:

Malice

  • NEW PASSIVE – Successfully Hitting an Enemy with a Critical Strike will subtract 2s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Poisoned Star

  • Increased price from 2400 to 2500 gold
  • Decreased Critical Strike Chance from 20% to 15%

Wind Demon

  • Decreased price cost from 2700 to 2600 gold

Odysseus’ Bow

  • Increased Basic Attack Power Scaling on Passive form 50% to 60%

Silverbranch Bow

  • Increased Physical Power from 20 to 30

Runic Shield

  • Increased Health from 100 to 150

Ancile

  • Increased Cost from 2000 to 2150 gold

 Cudgel

  • Increased Physical Power from 5 to 10
  • Decreased Health from 100 to 50

Shillelagh

  • Decreased Cost from 1500 to 1300
  • Increased Physical Power from 10 to 15

Blackthorn Hammer

  • Increased Physical Power from 25 to 35
  • This passive now transitions from Cooldown Reduction to Mana Regeneration at 25% Mana, not 50%

Runeforged Hammer

  • Increased Physical Power from 40 to 55
  • Decreased Health from 250 to 200

| All Class Items:

Gauntlet of Thebes

  • Increased Health from 200 to 275

Emerald Talisman

  • Increased MP5 from 6 to 10

Stone of Gaia

  • Increased the Speed at which the Heal occurs from 10s to 5s
  • Decreased Internal Cooldown from 60s to 45s

Shield of Regrowth

  • Decreased Cost from 2100 to 2000 gold
  • Increased HP5 from 10 to 15
  • Increased MP5 from 10 to 15

Spectral Armor

  • Increased Physical Protection from 60 to 70
  • Decreased Damage dealt to you from Critical Strikes from 60% to 50%

| Mask Items:

Lono’s Mask

  • Increased Damage Dealt from -20% to -25%
  • Increased Healing Done from -20% to -25%

Rangda’s Mask

  • Increased Ability Damage Dealt from +15% to +20%
  • This means both Basic Attack and Ability damage are increased at the same amount, so the description will be simplified to just say “increased damage dealt”

Bumba’s Mask

  • Increased Physical Power from 20 to 30
  • Increased Magical Power from 50 to 65

God Balances:

| Warrior Class:

  • Base Stats
  • Increased Base HP of all Warriors by 10
  • Increased Base HP per Level of all Warriors by 3

| All God Changes:

Ah Muzen Cab

Swarm

  • Decreased Cooldown from 16/15/14/13/12 to 15/14/13/12/11

Honey

  • Decreased Mana cost from 75/80/85/90/95 to 60 at all ranks

Anubis

Mummify

  • Increased Stun duration from 1.2/1.4/1.6/1.8/2s to 1.6/1.7/1.8/1.9/2s

Ao Kuang

Dragon King’s Sword (Passive) is being reworked.

  • Every 20 seconds Ao Kuang gets a stack of Dragon King’s Sword. As long as he has a stack, his next non-ultimate ability that deals damage to an Enemy god will consume a stack to have its cooldown reduced by 2s and heals Ao Kuang for 5% of his Maximum Health. Successfully executing an Enemy god with King of the Eastern Seas fully charges Dragon King’s Sword.
  • This effect can stack up to 3 times.

Bacchus

Chug

  • Chug is now available at Level 1 and has a Rank 0.
  • Rank 0 Chug does not provide any Protections.
  • Rank 0 Chug costs 35 Mana.
  • Chug now provides 40% Drunk-o-Meter at all Ranks.

Bastet

Razor Whip

  • Increased Physical Power scaling from 20% to 25%.

Declaw

  • Decreased Mana cost from 70/75/80/85/90 to 60 at all ranks.

Baron Samedi

Consign Spirits

  • Decreased Bonus Healing based on Missing Health from 12.5% to 10%

Life of the Party

  • Decreased Total Health Damage from 15% from 10%.

Bellona

Eagle’s Rally

  • Increased Base Damage from 100/200/300/400/500 to 140/230/320/410/500

Cabrakan

Tectonic Shift

  • Expanded the hit area of this ability to damage all gods in the entire rectangle shape in front of Cabrakan. This area is as wide as his wall area is now, extending from Cabrakan up to to the range of the walls
  • 35 unit range
  • 25 unit width

Camazotz

Vampire Bats

  • Increased buff duration from 210s to 300s
  • Now persists through death

Cernunnos

The Wild Hunt

  • Decreased cooldown from 100 to 90s

Bramble Blast

  • Increase base damage from 40/80/120/160/200 to 60/95/130/165/200

Fafnir

Draconic Corruption

  • Increased Dragon Breath from 20/25/30/35/40 (+10% of your magical power) to 20/30/40/50/60 (+10% of your magical power)

Hera

Argus, the Defender

  • Increased cooldown from 70 to 90

Hercules

Excavate

  • Decreased cooldown from 90 to 90/85/80/75/70 seconds

Isis

Dispel Magic

  • Increase range from 40 to 55

Circle of Protection

  • Increase range from 35 to 40

King Arthur

General

  • Basic Attacks have had a large pass to improve functionality and remove jitter players would experience, especially on higher ping environments.
  • Fixed an issue where King Arthur could be silenced permanently from Ganesha’s Ohm.
  • Fixed an issue where King Arthur could crash players with his Ultimate.
  • Fixed an issue where King Arthur could speed up players animations with his Ultimate.
  • Fixed an issue where Basic Attacks could proc item effects they were unintended too.
  • Fixed an issue where Excalibur’s Fury could stun targets behind King Arthur.
  • Updated the Camera on Excalibur’s Fury to provide better vision while airborne.
  • Updated the Camera on Excalibur’s Fury for enemies to be less jarring.

Twin Cleave / Bladestorm

  • Increased Energy gained from 1 to 2 per hit.

Sundering Strike

  • Decreased charge range from 16 to 12.

Loki

Base Stats

  • Decrease Damage progression from 1/.5/.5/.5/1.5x damage to 0.75/.5/.5/.5/1.5x damage

Vanish

  • Removed the Damage Mitigation from this ability

Osiris

Sickle Strike

  • Increased base damage from 60/110/160/210/260 to 70/120/170/220/270

Spirit Flail

  • Increased base damage from 75/125/180/235/290 to 80/130/185/240/295

Pele

Everlasting Flame

  • Decreased Duration from 6 to 4 seconds
  • Decreased Power from 2 per level 1

Poseidon

Base stats

  • Increased Physical Protection per level from 2.2 to 2.6.

Thoth

Hieroglyphic Assault

  • Increased damage from 40/60/80/100/120 to 45/65/85/105/125

Evade and Punish

  • No longer stuns but pierces through enemies and roots the first God hit and slows every other enemy hit
  • Root and Slow lasts 1.5s at all ranks
  • 30% slow at all ranks

Final Judgement

  • Increased Scaling from 100% to 120%

Zeus

Aegis Assault

  • Cooldown increased from 10 to 12

Detonate

  • Increased Damage from 55/75/95/115/135 to 60/90/120/150/180
  • Increased Magical Power Scaling from 18% to 25%.
  • Reduced Multiplication for each charge from 1/2/3 to 1/1.7/2.4

Lightning Storm

  • Adjusted Damage from 120/140/160/180/200 to 100/130/160/190/220
  • Increased Magical Power Scaling from 50% to 55%

Conquest Changes:

| General:

Kill Bounty Adjustments:

  • Increased the gold and experience adjustments for players killing a player that is a different level.
  • New Formulas only apply to players killing higher level targets
  • Old Formula for XP-(50 + 30 * Victim Level) * (1 + (0.1 * [Victim Level – Killer Level]))
  • New Formula for XP-(50 + 30 * Victim Level) * (1 + (0.25 * [Victim Level – Killer Level]))
  • Old Formula for Gold-(Mode Base Value + (0.01 * Net Gold)) * (1 + (0.1 * [Victim Level – Killer Level])) * (1 + (0.1 * Victim Spree))
  • New Formula for Gold-(Mode Base Value + (0.01 * Net Gold)) * (1 + (0.2 * [Victim Level – Killer Level])) * (1 + (0.15 * Victim Spree))
  • NOTE: The adjustment to the Victim Spree Multiplies is increased in ALL cases, not just if the victim was higher in level.

| Objectives/Jungle Changes:

New Objective: Totem of Ku

  • Located behind the fire giant, by the solo lane’s middle entrance
  • This Objective is a Neutral Structure, not a boss monster
  • Base Health 300
  • Base physical protection 15
  • Base magical protection 10
  • Health increases by 250 each time it is successfully taken.
  • Spawns at 1 Minute
  • Respawns 1 Minute after it is successfully taken.
  • Despawns at 15 minutes
  • Once active, the first team that deals enough damage to the totem will have all of their tower areas empowered. Allied gods that step into the empowered area receive a buff.
  • 5% Move Speed
  • 25 MP5
  • +25 Gold to each team member when it is taken.
  • Buff lasts for 10 seconds when leaving volume
  • Empowered Tower Area lasts 1 minute

Gold Fury

Now has 2 additional forms:

  1. Oni Gold Fury
  • The first spawn will always be Gold Fury
  • Each spawn will be Randomly chosen from the 3 furies, avoiding repeats
  • Oni Fury provides the following rewards
  • On the next round of minions spawned, all minions in all 3 lanes will gain
  • Bonus damage increased 150%
  • Bonus health increased 50%
  • Physical protection increased 50
  • Magical protection increased 60

    2. Primal Fury provides the following rewards

  • All gods on the killing team gain 5% increased damage to jungle camps and bosses
  • stacks up to 3 times
  • These Furies provide decreased Gold Rewards but also give unique bonuses to the team to who slays them
  • Decreased Base Gold Reward from 150 to 115
  • Decreased Gold increase per minute from 6 to 5
  • Their XP reward is consistent with the Gold Fury

Fire Giant

  • Fire Giant and Enhanced Fire Giant will now use the Magma Pools Ability
  • There will be a 1s warning deployable under each god in the area
  • After the warning the area will become damaging Magma
  • Current rotation is
  • 2 Basic Attacks > Rift > 2 BA > Fury > 2 BA > Flames – This line happens once
  • 2 Basic Attacks > Rift > 2 BA > Fury – This line loops
  • New rotation
  • 2 Basic Attacks > Rift > 2 BA > Fury > 2 BA > Flames – This stays the same and occurs once
  • 1 Basic Attacks > Pools > 1 BA> Rift >1 BA > Fury – This line loops
  • Enhanced Fire Giant base health increased from 6000 to 7000
  • Enhanced Fire Giant base Protections increased from 90/50 to 120/75
  • Enhanced Fire Giant base Power increased from 130/0 to 150/20

Jungle Changes

  • Small Harpies
  • Decreased Base Health from 150 to 130.
  • Increased Health per Level from 55 to 70.
  • Increased Base Magical Protection from 0 to 5.
  • Large Harpies
  • Decreased Base Health from 410 to 380.
  • Increased Health per Level from 55 to 75.
  • Increased Base Magical Protection from 0 to 5.
  • Buff Holders
  • Decreased Base Health from 470 to 440.
  • Increased Health per Level from 125 to 145.
  • Increased Base Magical Protection from 0 to 5.
  • Buff Minis
  • Decreased Base Health from 115 to 100.
  • Increased Health per Level from 72 to 87.
  • Increased Base Magical Protection from 0 to 5.
  • Oracles
  • Increased Base Magical protection from 0 to 5.

Gold Fury (all 3 forms)

  • Increase Gold Fury Physical Protection per level from 1 to 1.5.
  • Decrease Gold Fury Health per level from 275 to 250.
  • Decreased Gold Fury Physical Power from 140 to 120.
  • Increased Gold Fury Physical Power per level from 0 to 2.

| Towers/Phoenix:

Towers and Phoenixes

  • These structures now have a visual effect on them if backdoor protections are currently active on the structure.