Pokemon Let’s Go: Slowpoke – Guide, Stats, Locations & Evolutions

Slowpoke – Guide, Stats, Locations & Evolution

Let’s dive into the stats, locations and evolution for Slowpoke in Pokemon Let’s Go: Pikachu & Eevee. This guide will include everything you need to know about Slowpoke in the new Pokemon series. If you are interested in other guides such as this, check out our Pokemon Let’s Go Guides.

Slowpoke Overview

Pokemon Type

Type 1

Type 2

Water Type

Slowpoke – Base Stats

Master Trainer Location for Slowpoke

Slowpoke

Location – Route 21 – 2nd island from the south

Slowpoke – Type Chart

Damage

Multiplier

Type

x4

None

x2

Grass TypeBug TypeDark Type

x0.5

Fire TypeWater TypeIce TypeSteel Type

x0.25

None

No Effect

None

How to Catch Slowpoke

Slowpoke – Where to Find (Pikachu Version)

  • Seafoam Islands

Slowpoke – Where to Find (Eevee Version)

  • Seafoam Islands

Slowpoke – Evolution Chart

Name

How to Evolve

Slowpoke

Slowpoke

None
Slowbro

Slowbro

Lv.37: Evolve from Slowpoke
Mega Slowbro

Mega Slowbro

Use Mega Stone “Slowbronite” during battle.

Slowpoke – Pokedex Entry

Pokedex Information & Description

No

Weight

Height

079

36.0kg

1.2m

Slowpoke uses its tail to catch prey by dipping it in water at the side of a river. However, this Pokémon often forgets what it’s doing and often spends entire days just loafing at water’s edge.

Slowpoke – Extra Info

Best Nature for Slowpoke

The best nature, in our opinion, is Relaxed. You can visit Madam Celadon to force encounter Pokemon to be of the Relaxed Nature.

Nature

Increases

Decreases

Choice 1

Choice 2

Relaxed

Defense

Speed

Yellow

Pink

Slowpoke – Move Sets

Moves Learnt by Leveling Up

LVL

Move

Type

Class

Pow

PP

Acc

Effect

1

Tackle

Normal

Physical

50

35

100%

Inflicts regular damage with no additional effect.

1

Yawn

Normal

None

10

Makes the target drowsy on the turn it is used. If the target is still on the field at the end of the next turn, it falls asleep.

1

Growl

Normal

None

40

100%

Lowers the target’s attack by one stage.

1

Water Gun

Water

Special

40

25

100%

Inflicts regular damage with no additional effect.

1

Confusion

Psychic

Special

50

25

100%

Has a 10% chance to confuse the target.

1

Disable

Normal

None

20

100%

Disables the target’s last used move for 1-8 turns.

1

Rest

Psychic

None

10

User sleeps for two turns, completely healing itself.

1

Surf

Water

Special

95

15

100%

Inflicts regular damage and can hit Dive users.

1

Psychic

Psychic

Special

90

10

100%

Has a 10% chance to lower the target’s special defense by one stage.

1

Amnesia

Psychic

None

20

Raises the user’s special defense by two stages.

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