Slowbro – Guide, Stats, Locations & Evolution
Let’s dive into the stats, locations and evolution for Slowbro in Pokemon Let’s Go: Pikachu & Eevee. This guide will include everything you need to know about Slowbro in the new Pokemon series. If you are interested in other guides such as this, check out our Pokemon Let’s Go Guides.
Slowbro Overview
Pokemon Type
Type 1
|
Type 2
|
---|---|
![]() |
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Slowbro – Base Stats
Master Trainer Location for Slowbro
Location – Route 21 – North Island
Slowbro – Type Chart
Damage Multiplier |
Type |
---|---|
x4 |
None |
x2 |
![]() ![]() ![]() ![]() ![]() |
x0.5 |
![]() ![]() ![]() ![]() ![]() ![]() |
x0.25 |
None |
No Effect |
None |
How to Catch Slowbro
Slowbro – Where to Find (Pikachu Version)
- Seafoam Islands
Slowbro – Where to Find (Eevee Version)
- Seafoam Islands
Slowbro – Evolution Chart
Name
|
How to Evolve
|
---|---|
![]() Slowpoke |
None |
![]() Slowbro |
Lv.37: Evolve from Slowpoke |
![]() Mega Slowbro |
Use Mega Stone “Slowbronite” during battle. |
Slowbro – Pokedex Entry
Pokedex Information & Description
No
|
Weight
|
Height
|
---|---|---|
080 |
78.5kg |
1.6m |
Slowbro’s tail has a Shellder firmly attached with a bite. As a result, the tail can’t be used for fishing anymore. This causes Slowbro to grudgingly swim and catch prey instead.
Slowbro – Extra Info
Best Nature for Slowbro
The best nature, in our opinion, is Relaxed. You can visit Madam Celadon to force encounter Pokemon to be of the Relaxed Nature.
Nature
|
Increases
|
Decreases
|
Choice 1
|
Choice 2
|
---|---|---|---|---|
Relaxed |
Defense |
Speed |
Yellow |
Pink |
Slowbro – Move Sets
Moves Learnt by Leveling Up
LVL
|
Move
|
Type
|
Class
|
Pow
|
PP
|
Acc
|
Effect
|
---|---|---|---|---|---|---|---|
1 |
Withdraw |
Water |
None |
— |
40 |
— |
Raises the user’s defense by one stage. |
1 |
Growl |
Normal |
None |
— |
40 |
100% |
Lowers the target’s attack by one stage. |
1 |
Stomp |
Normal |
Physical |
65 |
20 |
100% |
Has a 30% chance to make the target flinch. |
1 |
Tackle |
Normal |
Physical |
50 |
35 |
100% |
Inflicts regular damage with no additional effect. |
1 |
Water Gun |
Water |
Special |
40 |
25 |
100% |
Inflicts regular damage with no additional effect. |
1 |
Withdraw |
Water |
None |
— |
40 |
— |
Raises the user’s defense by one stage. |
1 |
Yawn |
Normal |
None |
— |
10 |
— |
Makes the target drowsy on the turn it is used. If the target is still on the field at the end of the next turn, it falls asleep. |
1 |
Growl |
Normal |
None |
— |
40 |
100% |
Lowers the target’s attack by one stage. |
1 |
Water Gun |
Water |
Special |
40 |
25 |
100% |
Inflicts regular damage with no additional effect. |
1 |
Confusion |
Psychic |
Special |
50 |
25 |
100% |
Has a 10% chance to confuse the target. |
1 |
Disable |
Normal |
None |
— |
20 |
100% |
Disables the target’s last used move for 1-8 turns. |
1 |
Rest |
Psychic |
None |
— |
10 |
— |
User sleeps for two turns, completely healing itself. |
1 |
Surf |
Water |
Special |
95 |
15 |
100% |
Inflicts regular damage and can hit Dive users. |
1 |
Psychic |
Psychic |
Special |
90 |
10 |
100% |
Has a 10% chance to lower the target’s special defense by one stage. |
1 |
Amnesia |
Psychic |
None |
— |
20 |
— |
Raises the user’s special defense by two stages |
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