Pokemon Let’s Go: Dewgong – Guide, Stats, Locations & Evolutions

Dewgong – Guide, Stats, Locations & Evolution

Let’s dive into the stats, locations and evolution for Dewgong in Pokemon Let’s Go: Pikachu & Eevee. This guide will include everything you need to know about Dewgong in the new Pokemon series. If you are interested in other guides such as this, check out our Pokemon Let’s Go Guides.

Dewgong Overview

Pokemon Type

Type 1

Type 2

Water Type Ice Type

Dewgong – Base Stats

Master Trainer Location for Dewgong

Dewgong

Location – Seafoam Islands – 1B

Dewgong – Type Chart

Damage

Multiplier

Type

x4

None

x2

Grass TypeRock Type

x0.5

Water Type

x0.25

Ice Type

No Effect

None

How to Catch Dewgong

Dewgong – Where to Find (Pikachu Version)

  • Seafoam Islands

Dewgong – Where to Find (Eevee Version)

  • Seafoam Islands

Dewgong – Evolution Chart

Name

How to Evolve

Seel

Seel

None
Dewgong

Dewgong

Lv.34: Evolve from Seel

Dewgong – Pokedex Entry

Pokedex Information & Description

No

Weight

Height

087

120.0kg

1.7m

Dewgong loves to snooze on bitterly cold ice. The sight of this Pokémon sleeping on a glacier was mistakenly thought to be a mermaid by a mariner long ago.

Dewgong – Extra Info

Best Nature for Dewgong

The best nature, in our opinion, is Calm. You can visit Madam Celadon to force encounter Pokemon to be of the Calm Nature.

Nature

Increases

Decreases

Choice 1

Choice 2

Calm

Sp. Def

Attack

Green

Red

Dewgong – Move Sets

Moves Learnt by Leveling Up

LVL

Move

Type

Class

Pow

PP

Acc

Effect

1

Aqua Jet

Water

Physical

40

20

100%

Deals damage and has a priority of +1. Moves with a higher priority always go first.

1

Encore

Normal

None

5

100%

Forces the target to use the previously selected move for 3 turns.

1

Fake Out

Fire

Physical

40

10

100%

Attacks with a priority of +3 and causes the target to flinch if it hits.

1

Growl

Normal

None

40

100%

Lowers the target’s attack by one stage.

1

Headbutt

Normal

Physical

70

15

100%

Has a 30% chance to make target flinch.

1

Horn Drill

Normal

Physical

1

5

30%

Causes a one-hit KO.

4

Growl

Normal

None

40

100%

Lowers the target’s attack by one stage.

8

Encore

Normal

None

5

100%

Forces the target to use the previously selected move for 3 turns.

12

Aqua Jet

Water

Physical

40

20

100%

Deals damage and has a priority of +1. Moves with a higher priority always go first.

15

Ice Shard

Ice

Physical

40

30

100%

Deals damage and has a priority of +1. Moves with a higher priority always go first.

20

Rest

Psychic

None

10

User sleeps for two turns, completely healing itself.

26

Aurora Beam

Ice

Special

65

20

100%

Has a 10% chance to lower the target’s attack by one stage.

32

Waterfall

Water

Physical

80

15

100%

Has a 20% chance to make the target flinch.

42

Take Down

Normal

Physical

90

20

85%

User receives 1/4 the damage it inflicts in recoil.

52

Ice Beam

Ice

Special

95

10

100%

Has a 10% chance to freeze the target.

62

Double-Edge

Normal

Physical

120

15

100%

Deals damage but the user receives 1/3 of the damage if inflicted in recoil.

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