Dewgong – Guide, Stats, Locations & Evolution
Let’s dive into the stats, locations and evolution for Dewgong in Pokemon Let’s Go: Pikachu & Eevee. This guide will include everything you need to know about Dewgong in the new Pokemon series. If you are interested in other guides such as this, check out our Pokemon Let’s Go Guides.
Dewgong Overview
Pokemon Type
Type 1
|
Type 2
|
---|---|
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Dewgong – Base Stats
Master Trainer Location for Dewgong
Location – Seafoam Islands – 1B
Dewgong – Type Chart
Damage Multiplier |
Type |
---|---|
x4 |
None |
x2 |
![]() ![]() ![]() ![]() |
x0.5 |
![]() |
x0.25 |
![]() |
No Effect |
None |
How to Catch Dewgong
Dewgong – Where to Find (Pikachu Version)
- Seafoam Islands
Dewgong – Where to Find (Eevee Version)
- Seafoam Islands
Dewgong – Evolution Chart
Name
|
How to Evolve
|
---|---|
![]() Seel |
None |
![]() Dewgong |
Lv.34: Evolve from Seel |
Dewgong – Pokedex Entry
Pokedex Information & Description
No
|
Weight
|
Height
|
---|---|---|
087 |
120.0kg |
1.7m |
Dewgong loves to snooze on bitterly cold ice. The sight of this Pokémon sleeping on a glacier was mistakenly thought to be a mermaid by a mariner long ago.
Dewgong – Extra Info
Best Nature for Dewgong
The best nature, in our opinion, is Calm. You can visit Madam Celadon to force encounter Pokemon to be of the Calm Nature.
Nature
|
Increases
|
Decreases
|
Choice 1
|
Choice 2
|
---|---|---|---|---|
Calm |
Sp. Def |
Attack |
Green |
Red |
Dewgong – Move Sets
Moves Learnt by Leveling Up
LVL
|
Move
|
Type
|
Class
|
Pow
|
PP
|
Acc
|
Effect
|
---|---|---|---|---|---|---|---|
1 |
Aqua Jet |
Water |
Physical |
40 |
20 |
100% |
Deals damage and has a priority of +1. Moves with a higher priority always go first. |
1 |
Encore |
Normal |
None |
— |
5 |
100% |
Forces the target to use the previously selected move for 3 turns. |
1 |
Fake Out |
Fire |
Physical |
40 |
10 |
100% |
Attacks with a priority of +3 and causes the target to flinch if it hits. |
1 |
Growl |
Normal |
None |
— |
40 |
100% |
Lowers the target’s attack by one stage. |
1 |
Headbutt |
Normal |
Physical |
70 |
15 |
100% |
Has a 30% chance to make target flinch. |
1 |
Horn Drill |
Normal |
Physical |
1 |
5 |
30% |
Causes a one-hit KO. |
4 |
Growl |
Normal |
None |
— |
40 |
100% |
Lowers the target’s attack by one stage. |
8 |
Encore |
Normal |
None |
— |
5 |
100% |
Forces the target to use the previously selected move for 3 turns. |
12 |
Aqua Jet |
Water |
Physical |
40 |
20 |
100% |
Deals damage and has a priority of +1. Moves with a higher priority always go first. |
15 |
Ice Shard |
Ice |
Physical |
40 |
30 |
100% |
Deals damage and has a priority of +1. Moves with a higher priority always go first. |
20 |
Rest |
Psychic |
None |
— |
10 |
— |
User sleeps for two turns, completely healing itself. |
26 |
Aurora Beam |
Ice |
Special |
65 |
20 |
100% |
Has a 10% chance to lower the target’s attack by one stage. |
32 |
Waterfall |
Water |
Physical |
80 |
15 |
100% |
Has a 20% chance to make the target flinch. |
42 |
Take Down |
Normal |
Physical |
90 |
20 |
85% |
User receives 1/4 the damage it inflicts in recoil. |
52 |
Ice Beam |
Ice |
Special |
95 |
10 |
100% |
Has a 10% chance to freeze the target. |
62 |
Double-Edge |
Normal |
Physical |
120 |
15 |
100% |
Deals damage but the user receives 1/3 of the damage if inflicted in recoil. |
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