Pokemon Let’s Go: Cubone – Guide, Stats, Locations & Evolutions

Cubone – Guide, Stats, Locations & Evolution

Let’s dive into the stats, locations and evolution for Cubone in Pokemon Let’s Go: Pikachu & Eevee. This guide will include everything you need to know about Cubone in the new Pokemon series. If you are interested in other guides such as this, check out our Pokemon Let’s Go Guides.

Cubone Overview

  Pokemon Type

Type 1

Type 2

Ground Type

  Cubone – Base Stats

  Master Trainer Location for Cubone

Cubone

Location – Route 8 – guardhouse to Saffron City

  Cubone – Type Chart

Damage

Multiplier

Type

x4

None

x2

Water TypeGrass TypeIce Type

x0.5

PoisonRock Type

x0.25

None

No Effect

How to Catch Cubone

  Cubone – Where to Find (Pikachu Version)

  • Rock Tunnel
  • Pokemon Tower

  Cubone – Where to Find (Eevee Version)

  • Rock Tunnel
  • Pokemon Tower

Cubone – Evolution Chart

Name

How to Evolve

Cubone

Cubone

None

Marowak

Marowak

Lv.28: Evolve from Cubone

Cubone – Pokedex Entry

  Pokedex Information & Description

No

Weight

Height

104

6.5kg

0.4m

Cubone pines for the mother it will never see again. Seeing a likeness of its mother in the full moon, it cries. The stains on the skull the Pokémon wears are made by the tears it sheds.

Cubone – Extra Info

  Best Nature for Cubone

The best nature, in our opinion, is Relaxed. You can visit Madam Celadon to force encounter Pokemon to be of the Relaxed Nature.

Nature

Increases

Decreases

Choice 1

Choice 2

Relaxed

Defense

Speed

Yellow

Pink

Cubone – Move Sets

  Moves Learnt by Leveling Up

LVL

Move

Type

Class

Pow

PP

Acc

Effect

1

Growl

Normal

None

25

100%

Lowers the target’s attack by one stage.

2

Tail Whip

Normal

None

15

100%

Lowers the target’s defense by one stage.

6

Leer

Normal

None

25

100%

Lowers the target’s defense by one stage.

12

Bone Club

Ground

Physical

65

30

85%

Has a 10% chance to make the target flinch.

14

Headbutt

Normal

Physical

70

20

100%

Has a 30% chance to make the target flinch.

18

Rage

Normal

Physical

20

20

100%

If the user is hit after using this move, it’s attack rises by one stage.

24

Focus Energy

Normal

None

20

Increases the user’s chance to score a critical hit.

26

Bonemerang

Ground

Physical

50

20

90%

Hits twice in one turn.

30

Thrash

Normal

Physical

120

20

100%

Hits every turn for 2-3 turns, then confuses the user.

36

Double-Edge

Normal

Physical

120

20

100%

Deals damage but the user receives 1/3 of the damage it inflicted in recoil.

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